How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing

2024-04-29 06:27:53 86578

In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials – excellent!

The main topic of this article is about an important stage in rendering, where a three dimensional world of points, lines, and triangles becomes a two dimensional grid of colored blocks. This is very much something that just 'happens', as the processes involved in the 3D-to-2D change occur unseen, unlike with our previous article where we could immediately see the effects of vertex shaders and tessellation. If you're not ready for all of this, don't worry – you can get started with our 3D Game Rendering 101. But once you're set, read on our for our next look at the world of 3D graphics.

How 3D Game Rendering Works, A Deeper Dive: Rasterization and Ray Tracing

本文地址:http://www.signalforexgratis.com/lqitrjgo-fgbmztuz-257/
版权声明

本文仅代表作者观点,不代表本站立场。
本文系作者授权发表,未经许可,不得转载。

热门标签

全站热门

The Story Behind the Home of Forgotten Video Games

5 Great Chrome Extensions You Should Install

FreeSync vs. G

The Price is Wrong: This is What GPUs Should Have Cost

These 9 Devices Might Be a Waste of Your Money

Guide to HEVC/H.265 Encoding and Playback

Five Experimental Chrome Settings Worth Enabling

The People Who Only Play One Video Game

友情链接